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		<id>https://wiki.bambi.florian.world/index.php?action=history&amp;feed=atom&amp;title=Day_8</id>
		<title>Day 8 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.bambi.florian.world/index.php?action=history&amp;feed=atom&amp;title=Day_8"/>
		<link rel="alternate" type="text/html" href="https://wiki.bambi.florian.world/index.php?title=Day_8&amp;action=history"/>
		<updated>2026-05-07T15:40:06Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.28.2</generator>

	<entry>
		<id>https://wiki.bambi.florian.world/index.php?title=Day_8&amp;diff=161&amp;oldid=prev</id>
		<title>Michael at 08:30, 12 August 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.bambi.florian.world/index.php?title=Day_8&amp;diff=161&amp;oldid=prev"/>
				<updated>2018-08-12T08:30:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:30, 12 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*Add &amp;lt;code&amp;gt;iris_rplidar&amp;lt;/code&amp;gt; model in bambi world. N.B to make the lidar works properly we had to change rayGPU plugin to the standard ray plugin which instead uses CPU. Moreove we notice strange outputs when the drone is in flight (random short distances,less then 35cm, outputs) so we increase the minimum detected distance to 40cm which is a bit more than the iris frame dimension.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*Add &amp;lt;code&amp;gt;iris_rplidar&amp;lt;/code&amp;gt; model in bambi world. N.B to make the lidar works properly we had to change rayGPU plugin to the standard ray plugin which instead uses CPU. Moreove we notice strange outputs when the drone is in flight (random short distances,less then 35cm, outputs) so we increase the minimum detected distance to 40cm which is a bit more than the iris frame dimension.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#* Disabled down-facing lidar as suggested in https://github.com/PX4/Firmware/issues/9156 otherwise Gazebo crashes reporting segmentation fault.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#* Disabled down-facing lidar as suggested in https://github.com/PX4/Firmware/issues/9156 otherwise Gazebo crashes reporting segmentation fault.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#Added first '''non-working''' implementation of '''Repulsive Force Field Obstacle Avoidance''' in px4 &amp;lt;code&amp;gt;mc_pose_control_main.cpp&amp;lt;/code&amp;gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#*Subscribed to uORB topic &amp;lt;code&amp;gt;obstacle_distance&amp;lt;/code&amp;gt; and injected obstacle repulsive thrust vector summing it with setpoint thrust computed by velocity controller. The resulting thrust is then sent to &amp;lt;code&amp;gt;mc_attitude_controller&amp;lt;/code&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Michael</name></author>	</entry>

	<entry>
		<id>https://wiki.bambi.florian.world/index.php?title=Day_8&amp;diff=160&amp;oldid=prev</id>
		<title>Michael at 08:24, 12 August 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.bambi.florian.world/index.php?title=Day_8&amp;diff=160&amp;oldid=prev"/>
				<updated>2018-08-12T08:24:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:24, 12 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*&amp;#160; Forked sitl-Gazebo and added as submodule, in order to create bambi world and models.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*&amp;#160; Forked sitl-Gazebo and added as submodule, in order to create bambi world and models.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Set up simulation to develop and test obstacle avoidance:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Set up simulation to develop and test obstacle avoidance:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*Add &amp;lt;code&amp;gt;iris_rplidar&amp;lt;/code&amp;gt; model in bambi world. N.B to make the lidar works properly we had to change rayGPU plugin to the standard ray plugin which uses CPU. Moreove we notice strange outputs when the drone is in flight (random short distances,less then 35cm, outputs) so we increase the minimum detected distance to 40cm which is a bit more than the iris frame dimension.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*Add &amp;lt;code&amp;gt;iris_rplidar&amp;lt;/code&amp;gt; model in bambi world. N.B to make the lidar works properly we had to change rayGPU plugin to the standard ray plugin which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead &lt;/ins&gt;uses CPU. Moreove we notice strange outputs when the drone is in flight (random short distances,less then 35cm, outputs) so we increase the minimum detected distance to 40cm which is a bit more than the iris frame dimension&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#* Disabled down-facing lidar as suggested in https://github.com/PX4/Firmware/issues/9156 otherwise Gazebo crashes reporting segmentation fault&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Michael</name></author>	</entry>

	<entry>
		<id>https://wiki.bambi.florian.world/index.php?title=Day_8&amp;diff=159&amp;oldid=prev</id>
		<title>Michael: Created page with &quot;#Reorganize px4-firmware repo: #*  Forked sitl-Gazebo and added as submodule, in order to create bambi world and models. #Set up simulation to develop and test obstacle avoida...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.bambi.florian.world/index.php?title=Day_8&amp;diff=159&amp;oldid=prev"/>
				<updated>2018-08-12T08:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;#Reorganize px4-firmware repo: #*  Forked sitl-Gazebo and added as submodule, in order to create bambi world and models. #Set up simulation to develop and test obstacle avoida...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;#Reorganize px4-firmware repo:&lt;br /&gt;
#*  Forked sitl-Gazebo and added as submodule, in order to create bambi world and models.&lt;br /&gt;
#Set up simulation to develop and test obstacle avoidance:&lt;br /&gt;
#*Add &amp;lt;code&amp;gt;iris_rplidar&amp;lt;/code&amp;gt; model in bambi world. N.B to make the lidar works properly we had to change rayGPU plugin to the standard ray plugin which uses CPU. Moreove we notice strange outputs when the drone is in flight (random short distances,less then 35cm, outputs) so we increase the minimum detected distance to 40cm which is a bit more than the iris frame dimension.&lt;/div&gt;</summary>
		<author><name>Michael</name></author>	</entry>

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